@interface viewController : UIViewController <UIGestureRecognizerDelegate>{
UITapGestureRecognizer *tap;
BOOL isFullScreen;
CGRect prevFrame;
}
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(imgToFullScreen)];
tap.delegate = self;
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch;
{
BOOL shouldReceiveTouch = YES;
if (gestureRecognizer == tap) {
shouldReceiveTouch = (touch.view == yourImageView);
}
return shouldReceiveTouch;
}
-(void)imgToFullScreen{
if (!isFullScreen) {
[UIView animateWithDuration:0.5 delay:0 options:0 animations:^{
//save previous frame
prevFrame = yourImageView.frame;
[yourImageView setFrame:[[UIScreen mainScreen] bounds]];
}completion:^(BOOL finished){
isFullScreen = true;
}];
return;
} else {
[UIView animateWithDuration:0.5 delay:0 options:0 animations:^{
[yourImageView setFrame:prevFrame];
}completion:^(BOOL finished){
isFullScreen = false;
}];
return;
}
}
UITapGestureRecognizer *tap;
BOOL isFullScreen;
CGRect prevFrame;
}
- (void)viewDidLoad {
[super viewDidLoad];
isFullScreen = false;tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(imgToFullScreen)];
tap.delegate = self;
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch;
{
BOOL shouldReceiveTouch = YES;
if (gestureRecognizer == tap) {
shouldReceiveTouch = (touch.view == yourImageView);
}
return shouldReceiveTouch;
}
-(void)imgToFullScreen{
if (!isFullScreen) {
[UIView animateWithDuration:0.5 delay:0 options:0 animations:^{
//save previous frame
prevFrame = yourImageView.frame;
[yourImageView setFrame:[[UIScreen mainScreen] bounds]];
}completion:^(BOOL finished){
isFullScreen = true;
}];
return;
} else {
[UIView animateWithDuration:0.5 delay:0 options:0 animations:^{
[yourImageView setFrame:prevFrame];
}completion:^(BOOL finished){
isFullScreen = false;
}];
return;
}
}
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