Delay:
[self performSelector:@selector(pushView) withObject:nil afterDelay:1.0];
- (void) pushView {
[self.navigationController popViewControllerAnimated:YES];
}
Sleep:
sleep(1);
Perform action after time while user is interacting:
double delayInSeconds = 2.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delayInSeconds * NSEC_PER_SEC));
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
<#code to be executed on the main queue after delay#>
});
eg:
Sleep:
sleep(1);
Perform action after time while user is interacting:
double delayInSeconds = 2.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delayInSeconds * NSEC_PER_SEC));
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
<#code to be executed on the main queue after delay#>
});
eg:
-(void)aMethod:(UIButton *)sender{
NSLog(@"Before");
double delayInSeconds = 2.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delayInSeconds * NSEC_PER_SEC));
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
NSLog(@"after 2");
});
}
No comments:
Post a Comment